September 2008
ListenLos Fabulosos Cadillacs - Basta de llamarme así
Sep 1st
1 note
August 2008
El Chiste Triste de la Tarde
A: ¿Has visto a la esposa de José Feliciano?
B: No
A: Él tampoco
Aug 30th
The Adventures of Tinger →
(via inti)
Aug 30th
WatchWatch
El por qué una tarjeta gráfica (que tiene un GPU) hace gráficos mucho más rápidamente que un CPU. Ilustración por los Mythbusters. Como sólo ellos saben hacerlo. (via Spike)
Aug 30th
“Escuchar Señor Coconut es como tomarse una Piña Colada en Playa El Agua”
– Salve Las Piñas Coladas (y al Señor Coconut) (via yole)
Aug 29th
ListenTuyero Submarin - Hiérveme en Blues (Salmón Piche)
Aug 29th
Platinum Arts Sandbox →
“Platinum Arts Sandbox is a 3D game design tool based on the Cube 2 engine that allows users to quickly and easily create and edit their own worlds in game, even cooperatively. It is free, open source, and easy to use for Kids and Adults.”
Aug 29th
Aug 29th
“… and those who were seen dancing were thought to be insane by those who could...”
– Nietzsche (via saramcpherson)
Aug 29th
Aug 29th
Aug 29th
¿Cómo funciona Portal, el juego de Valve? →
Aug 28th
mySQLgame →
Eres una entrada en una tabla, cuyo objetivo es aumentar los valores de tus atributos mientras reduces los de los otros. Visto en Jay is games.
Aug 28th
WatchWatch
Chuck Norris’ Game!
Aug 28th
Get something real up and running quickly
Via: Getting Real: Race to Running Software Running software is the best way to build momentum, rally your team, and flush out ideas that don’t work. It should be your number one priority from day one. It’s ok to do less, skip details, and take shortcuts in your process if it’ll lead to running software faster. Once you’re there, you’ll be rewarded with a...
Aug 27th
WatchWatch
flyingpizzakitty: fpk the game!
Aug 27th
20 notes
Aug 27th
ListenFoo Fighters - Everlong :-) <3 Hello ...
Aug 27th
ListenBonobo - Silver Good downtempo!
Aug 27th
“Build a man a fire, and he’ll be warm for a day. Set a man on fire, and he’ll be...”
– Terry Pratchett (via affremblequotes)
Aug 26th
Aug 25th
Karoshi Factory →
“Karoshi is back! You get help from your co-workers this time, and your goal every level is to kill each other.” En este juego de plataformas, a diferencia de lo usual, el objetivo en cada nivel es matarse. Es más dificil de lo que parece.
Aug 25th
Aug 25th
Indie Game Panel Reviews [Agosto 2008] →
Reseñas de juegos independientes.
Aug 25th
Quest For Glory II: Trial by Fire (un remake) →
¿Recuerdan Quest for Glory II? Un juego de aventura de Sierra Online (Salve) que trataba sobre un héroe en el desierto. La gente de AGDI hizo un remake del juego solventando algunos detalles de diseño del juego original. Y funciona en computadoras modernas además ;-). Ah, y es gratis. 90MB la descarga.
Aug 25th
“A funny story from this time that Al Miller likes to tell has to do with the...”
– David Crane, Programmer at Atari - From Atari: The Golden Years — A History, 1978-1981
Aug 25th
WatchWatch
“The iHologram app was not real. It was an illustration of an idea I had which I believe could work with the technology (combining anamorphosis and motion sensing). Unfortunately I’m just an ideas person, and I can show how things should look, but I’m no hardcore programmer.” - Via Kokoromi Collective.
Aug 25th
OmniLudiCon →
”[…] A browser-based development toolkit which consists of a fully-featured editor and a host of example games for users to test out or experiment with.”
Aug 24th
Aug 24th
223 notes
RUN!: Un juego controlado con un solo botón →
Aug 24th
Carta de Despedida de una Españolito Mileurista →
”[…] ¿Cuándo ha sido la última vez que habéis sentido cosquillas en el estómago? Ahora todo está demasiado lejos y siempre es demasiado tarde. Ahorramos energías, ahorramos tiempo, ahorramos dinero. No nos sobra ninguna de las tres cosas. Algún día, nos decimos. Pronto. Este año no va a poder ser, pero el que viene mejorarán las cosas. Llegará el ascenso, el aumento de sueldo. Bajarán...
Aug 24th
Tren a la estación perdida: Prólogo →
“La noche anterior había vuelto a tener ese sueño tranquilo, templado y silencioso que a veces tenía la suerte de soñar. Atardece sobre el mar. Estamos sentados a la orilla, solos ella y yo. No decimos nada, no hace falta. Nos embarga una perfecta mezcla de sensaciones: plenitud, complicidad, realización, aceptación, trascendencia. A nuestro alrededor todo fluye pero nada cambia; tenemos la...
Aug 24th
What is the Pink Floyd of video games? →
Aug 22nd
SXSW Game Design Competition →
[…] provides a venue for emerging designers to pitch their concept to a jury of established professionals. Participants in this event are challenged to excite the imagination with a description of the game they want to build. These proposals are entirely conceptual — but tight organization is a must as these entries cannot exceed 200 words in length. The entry process runs from...
Aug 22nd
R: ¿Qué demonios significa ese emoticon que es un menor que y una D?
C: Ehm... creo que es un tres
R: Eso, un menor que y un tres. Me parece lo más gay que haya visto
C: Gmail acepta ese emoticon y lo convierte en un dibujito.
R: Bueno, eso hace a Gmail gay también
Aug 22nd
Aug 22nd
Aug 21st
26 notes
The Code/Art Divide: How Technical Artists Bridge... →
”[…] It’s already passe to rely on programmers to develop art pipelines and understand those needs. Game development today needs to be far more efficient, able to produce high-quality triple-A titles with team sizes comparable to those seen in the last hardware generation. The technical artist is a new concept and role in the game industry that is starting to take hold. Every...
Aug 21st
“A video game that nobody plays is an empty thing, a mere collection of machine...”
– Ernest Adams - The Designer’s Notebook: The Tao of Game Design
Aug 21st
GameDeveloperTools.com →
A comprehensive library of game development resources.
Aug 21st
Five XNA games (and developers) to watch for →
Aug 20th
Metro4K →
Simcity en menos de 4K
Aug 20th
ListenEl Último de la Fila - El que canta su mal espanta
Aug 20th
Aug 19th
“That’s why I find the indie game community so much more interesting. It is...”
– Squidi on his Three Hundred game designs project.
Aug 19th
Kokoromi Collective - GAMMA 3d →
”[…] On November 19th, GAMMA 3D brings you this exciting world of the future, today! Kokoromi challenges you to create a game that uses red/blue stereoscopy in an innovative, experimental, and/or integral manner.  Why red/blue?  It’s free, it’s simple, it’s fantastically retro, it puts the focus on your gameplay rather than complicated technology, and a room full of people wearing 3D...
Aug 19th
Searching Under the Rug: Interfaces, Puzzles, and... →
Great analysis and dissection of Adventure Games.
Aug 19th
Aug 19th
Christian Gamers Guild →
Aug 18th
List of Pacman Games →
Aug 18th