Grandes Temas en Dos Volumenes
To contend the notion that these platforms are obsolete and that there’s a single, technology-driven history of digital games. to remind us that we don’t need to live in a world of disposable consumer electronics, where every three years we’re expected to toss out the old machines and buy the new, more expensive ones, and that it’s not cutting-edge technology that enables games to create engaging experiences.
Pregunta respondida por Anna Anthropy aquí.