Grandes Temas en Dos Volumenes

We’ve had this cultural bias against games for the last 20 years, and a lot of it I think is self-deserved, because if you look at what people are doing with [video game] technology it is for the most part directed toward 12-year-old boys. But that doesn’t mean the format doesn’t have the potential to do a whole lot more…

Games… have been with us for hundreds of thousands of years, with some of the earliest games like Go or Chess. People have looked at those as ways to sort of learn strategic thinking, to expand their minds in certain abstract, symbolic areas…

So I think adults that didn’t grow up with games, don’t play games, have gotten disconnected from the idea of play… We sort of think of play as disposable, useless, time-wasting activity when in fact play really is a fundamental educational technology. We’ve, as a culture, just kind of forgotten that.

Will Wright