I can give Gears a pass, because the lighting and atmosphere really set the tone for the game’s core storyline, but do all games really need to use the same color palette? Apparently they must, as I’m fairly certain most modern game designers are using the following palette for 90% of the games they crank out.trustygamer analyzes the loss of vibrant colors in modern videogames.
I’m inclined to agree; I’d rather have gaudy rainbows spewing all over my television screen than the “realism” that’s becoming a cliche nowadays. Applying a brown filter over everything does not equate to greatness.