Grandes Temas en Dos Volumenes
Every now and then I’ll get an email asking “do you have any advice on how to be a successful game developer?” This is weird, because it reminds me that I am a successful game developer - in my head I still treat this as a full-time hobby, and I’m just bumbling through.
But I am successful: Sokobond, A Good Snowman Is Hard To Build, and Cosmic Express are all profitable, and more importantly they’re appreciated by players and by my peers. My company has enough money to pay contractors. I pay myself a tiny salary but I live frugally so I still have personal savings.
(via draknek)
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vorundor said: Good read, thank you.
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technicallycraftypost reblogged this from draknek and added:
Good read :)
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brickroaddx reblogged this from draknek and added:
This rings very very true for me. (Apart from the “connections” part I suppose…working on it okay?!)
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