Grandes Temas en Dos Volumenes
Step by Step: Pt. 1
Hi, it’s me, Nico. I’m programming PMPY.
When we started development, I had been teaching myself programming for a year and a half, and my only other game was a puzzle game. The ins and outs of a real-time physics game were a mystery to me.
The good thing about making games is you don’t have…
(via pmpygame)